Getting human body models from MakeHuman don't work well for several reasons. That makes getting models made in other applications a problem, because a number of those use triangles. It really needs some rudimentary human models & clothing such as Poser or some of the other modelers use & would be useful to people immediately, then.īlender models are oriented toward quad meshes. In fact, it resembles a decade old 3d CAD program in its complex & slightly convoluted panels.ģd modelers all use their own keyboard shortcuts to whirl & twirl & zoom vs pan & rotate. The 2.5x version is moving to a different paradigm from the 2.49 stable version, but doesn't feel Mac-like in the least. Violates everything you'd be used to doing, which makes for a long learning curve if you've used any other 3d application!ĭon't expect to be proficient in a week or month. Stable versions didn't play well with up-to-date Illustrator files. They have not finished the import-export options in the 2.56a beta version, so it could be a problem moving to & from solid modelers. View older Blender updatesįor free, this is very good as a surface modeler & it has it own animation built in. Adding F-Curve modifiers to multiple channels at once is now easier to access.įull changelog available here.In other modes ("All Keys", "Selected Keys", "Scene Frame Range") the start/end frame are still editable, but greyed out. Motion paths have a new frame range option "Manual Range" to ensure the frame range is never changed on update (rBd72c7eefd1c5). ![]() ![]()
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